
There’s next-to-nothing to it, but I didn’t care. The aim of the game is to locate the titular Scarab, as well as Ra’s Staff and Crown, before reaching the exit and making your escape. In any case, it isn’t really anything to write home about it’s a fundamentally basic maze game with some rudimentary encounters - use bullwhips and nets to non-violently restrain hostile creatures! - and resource management - moving slowly consumes more of your rations and lantern oil, but moving too fast puts you at risk of waking sleeping animals and blundering into traps! Dangerous Mummies also stalk the pyramid, causing death and decay on touch.

What really stuck with me, though, was Semicolon Software’s Scarab of Ra, an extremely simplistic roguelike that sees the player, as an archaeology student, venture into the Great Pyramid of Ra armed only with a lantern and some scran.

I only recall the beautiful, intricate and clean monochrome art of games like the brilliant Glider and Dark Castle. It’s a game I first encountered on a childhood friend’s old black-and-white Macintosh. I haven’t played it for, ooh, at least fifteen years.

Truth is, I scarcely remember Scarab of Ra in any great detail.
